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Home >Skills >Contents
- Common Uses
- Modifiers
You are skilled at the art of casting spells, identifying magic items, crafting magic items, and identifying spells as they are being cast.
Task | Spellcraft DC |
---|---|
Identify a spell as it is being cast | 15 + spell level |
Learn a spell from a spellbook or scroll | 15 + spell level |
Prepare a spell from a borrowed spellbook | 15 + spell level |
Identify the properties of a magic item using detect magic | 15 + item’s caster level |
Decipher a scroll | 20 + spell level |
Craft a magic item | Varies by item |
Common Uses
Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question. This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify. The DC of this check varies depending upon the task at hand.
Craft Magic Items
Making a Spellcraft check to craft a magic item is made as part of the creation process.
Determine Properties of Magic Item
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.
Retry? When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.
Identify Spell Being Cast
Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.
Retry? You cannot retry checks made to identify a spell.
Learn Spell from Spellbook
Learning a spell from a spellbook takes 1 hour per level of the spell (0-level spells take 30 minutes).
Retry? If you fail to learn a spell from a spellbook or scroll, you must wait at least 1 week before you can try again.
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Prepare Spell from Borrowed Spellbook
Preparing a spell from a borrowed spellbook does not add any time to your spell preparation.
Retry? If you fail to prepare a spell from a borrowed spellbook, you cannot try again until the next day.
Modifiers
- Class If you are a specialist wizard, you get a +2 bonus on Spellcraft checks made to identify, learn, and prepare spells from your chosen school. Similarly, you take a –5 penalty on similar checks made concerning spells from your opposition schools.
- Race An elf gets a +2 racial bonus on Spellcraft checks to identify the properties of magic items.
- Feats If you have the Magical Aptitude feat, you get a +2 bonus on all Spellcraft checks. If you have 10 or more ranks in Spellcraft, the bonus increases to +4.
Spellcraft Unchained
SourcePFU
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About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill. The unchained rogue uses these rules extensively, but others can gain access to them with a new feat.
In this system, characters unlock additional abilities when they attain 5, 10, 15, and 20 ranks in a skill. The skill unlocks system interfaces with the unchained rogue to make the rogue the true master of skills.
Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. Any character with the Signature Skill feat can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue who uses her rogue’s edge ability to gain skill unlocks for several of her most iconic skills. Alternatively, you might make skill unlocks a universal part of the game, but you should be aware they add significant power and flexibility to skills, so giving them for free to all classes would grant power boosts to other highly skilled classes such as the investigator and bard, particularly in comparison to the rogue. Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone.
With sufficient ranks in Spellcraft, you earn the following.
5 Ranks: Identifying magic items takes 1 full round, and the time required to learn a spell from a spellbook is halved.
10 Ranks: You can identify magic items without using detect magic, though the DC is increased by 10.
15 Ranks: Identifying magic items is a standard action, and the time required to learn a new spell from a spellbook is reduced to 1 minute per spell level.
20 Ranks: Whenever you attempt a caster level check, attempt a Spellcraft check at a –20 penalty at the same DC. If the spellcraft check succeeds, you gain a +2 circumstance bonus on your caster level check.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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Prestige classes allow characters to become truly exceptional, gaining powers beyond the ken of their peers. Unlike the core classes, characters must meet specific requirements before they can take their first level of a prestige class. If a character does not meet the requirements for a prestige class before gaining any benefits of that level, that character cannot take that prestige class. Characters that take levels in prestige classes do not gain any favored class bonuses for those levels.
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If a prestige class requires 5 ranks in a skill and I have 6 ranks in that skill, do I still meet the requirements?
Yes, because skill ranks are inclusive: if you have 6 ranks in a skill, then you have 5 ranks in that skill, and therefore meet the “have 5 ranks in [this] skill” requirement. In the same way, if you have a BAB of +6, then you have a BAB of +5, and therefore meet the “have BAB +5” requirement. In the same way, if you have Str 15, then you have Str 13, and therefore meet the “Str 13” feat prerequisite for Power Attack. However, spellcasting ability is not inclusive: it is possible (mainly through the use of spell-like abilities) to be able to cast 3rd-level spells but not 2nd-level spells. If you can only cast 3rd-level spells, that does not meet the requirement of “able to cast 2nd-level spells.” Likewise, feat prerequisites are not inclusive, as it is possible for a creature to have a feat without meeting that feat’s prerequisites. For example, a ranger can select Precise Shot as a ranger bonus feat without having the Point Blank Shot feat; he does not meet the prerequisites for Far Shot (which has Point Blank Shot as a prerequisite) because he doesn’t actually have the Point Blank Shot feat, even though he has a feat that lists Point Blank Shot as a prerequisite.
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